Updated: Jan 12
_moveable feast brings a buffet of mouthwatering movements to Ableton with 20 instruments made with over 350 artfully captured samples.
Watch a demo walkthrough of what's inside here:
Paul Boechler and Subsocial Studios present a sample pack and set of Ableton instruments that lets you effortlessly create a feeling of foley that’s hyper-focused on everything that moves. Blurring the lines between foley, sound effects, and music production, this truly is a celebration of all things kinetic.
This release was a long time in the making, and began with a large concrete loading bay filled with different materials, machines, and moving parts. From cloth, plastic, wood, metal, and concrete, to wheels, blades, tools, furniture, and ladders, we buzzed, whooshed, shook, slammed, droned, scraped, thumped, latched, rang, rolled, and spun whatever we could, in as many different ways as we could.
Using 4 different microphone arrays, we were able to record with 4 different sound perspectives, from overhead mono to super wide stereo, to a moving mic setup that followed the movements through the space. We ended up with hours of captures under the guidance of Paul, and it took some time to sort through things and end up with a total of 389 unique sound samples that we felt represented the best moments of movement. Without Paul’s sound capture hardware setups, and his deep experience in the field of sound design for games, these sounds and this celebration of movement would have never happened.
Bringing the sounds into Ableton was no easy task. How would we create something useful that embodied all the different rhythms, textures, pitches, and modulations that real movements bring? We tested out many different approaches, but there was no single creation that could make our aural vision a reality. The answer was the “feast.” Putting our samples into categories of movement types, and then creating 20 different simple-to-use sound design tools was the only way we could bring this amount of unique sound variety and expression of movement that the samples deserved.
Paul Boechler is a longtime senior sound designer at Electronic Arts here in Vancouver, BC, and a good friend of our studios. Paul began his audio journey in the music business, mostly making cool records, but then decided to pursue game audio some time ago. Paul is currently working on the next iteration of the Skate game franchise, but he’s also worked on the FIFA, and the Need For Speed franchises before that. When he’s not tweaking sounds, he enjoys his dog Teddy, coffee, and modular synthesis. In that particular order.
You like to move-it, move-it. Move it.
• Minimum requirements for Ableton devices: Ableton Suite 11.3+
• 389 captured audio samples (680MB)
• 20 Ableton instrument devices with macro controls + effects. (ADG files)
• 200 Ableton device macro presets.
• 1 Ableton 11.3+ Session.
• 96k/24bit .wav sources.
• 100% Royalty-Free.
• Designed in Vancouver, Canada by Paul Boechler & Subsocial Studios.
Connect with us:
Updated: Dec 11, 2023
_moveable feast brings a buffet of mouthwatering movements to Ableton with 20 instruments made with over 350 artfully captured samples.
Watch what Paul had to say about it here:
Paul Boechler and Subsocial Studios present a sample pack and set of Ableton instruments that lets you effortlessly create a feeling of foley that’s hyper-focused on everything that moves. Blurring the lines between foley, sound effects, and music production, this truly is a celebration of all things kinetic.
This release was a long time in the making, and began with a large concrete loading bay filled with different materials, machines, and moving parts. From cloth, plastic, wood, metal, and concrete, to wheels, blades, tools, furniture, and ladders, we buzzed, whooshed, shook, slammed, droned, scraped, thumped, latched, rang, rolled, and spun whatever we could, in as many different ways as we could.
Using 4 different microphone arrays, we were able to record with 4 different sound perspectives, from overhead mono to super wide stereo, to a moving mic setup that followed the movements through the space. We ended up with hours of captures under the guidance of Paul, and it took some time to sort through things and end up with a total of 389 unique sound samples that we felt represented the best moments of movement. Without Paul’s sound capture hardware setups, and his deep experience in the field of sound design for games, these sounds and this celebration of movement would have never happened.
Bringing the sounds into Ableton was no easy task. How would we create something useful that embodied all the different rhythms, textures, pitches, and modulations that real movements bring? We tested out many different approaches, but there was no single creation that could make our aural vision a reality. The answer was the “feast.” Putting our samples into categories of movement types, and then creating 20 different simple-to-use sound design tools was the only way we could bring this amount of unique sound variety and expression of movement that the samples deserved.
Paul Boechler is a longtime senior sound designer at Electronic Arts here in Vancouver, BC, and a good friend of our studios. Paul began his audio journey in the music business, mostly making cool records, but then decided to pursue game audio some time ago. Paul is currently working on the next iteration of the Skate game franchise, but he’s also worked on the FIFA, and the Need For Speed franchises before that. When he’s not tweaking sounds, he enjoys his dog Teddy, coffee, and modular synthesis. In that particular order.
You like to move-it, move-it. Move it.
• Minimum requirements for Ableton devices: Ableton Suite 11.3+
• 389 captured audio samples (650MB)
• 20 Ableton instrument devices with macro controls + effects. (ADG files)
• 200 Ableton device macro presets.
• 1 Ableton 11.3+ Session.
• 96k/24bit .wav sources.
• 100% Royalty-Free.
• Designed in Vancouver, Canada by Paul Boechler & Subsocial Studios.
Connect with us:
Updated: Nov 23, 2023
Beginning this Black Friday, November 24 until November 30, 2023:
The first 24 people to use code 24EVA at checkout on NOV 24 get our Subsocial Forever sounds plan for FREE!
The first 75 people to use code 75DAY at checkout get 75% percent off our Subsocial Forever sounds plan.
EVERYONE else can use code 50FOREVER at checkout for 50% off our Subsocial Forever plan.
EVERYONE can also use FIFTYOFF at checkout for 50% off ANY of our individual sample packs, sounds, loops, kits, devices, spatial audio, and instruments.
ALL of our Spatial Audio related releases are free on Nov 24 only. Grab 1 or grab them all for free with code SPATIALFRIDAY at checkout.
ALL CODES will be only be ACTIVE at 12AM UTC on Friday, November 24 until November 30, 2023, so get ready to get it free or at the best discount.
Don’t tell your friends!
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