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_cruise control makes it easy to blast, smash, trash, twist, chop, and sauce up your drum tracks or drum buss in Ableton with 52 drum effect presets + 16 macro controls.


This is a custom effects rack made in Ableton Live 11.3 Suite. There are plenty of effects racks out there for Ableton, especially for drums. Our approach is rooted in usefulness on this effects box for drums. It’s great on individual drum sounds or drum groups. It works splendidly for sampled. synth, or acoustic drums, percussion, and anything else in between. 


We designed this effects box to deal with many of the things that most people want to do with drums, but with our own super special patented tastes. We hope you agree that they’re as useful as they are cool sounding.


Compress, destroy, widen, add harmonics and shimmer, apply pitch warping, reverb, delay and transient-based effects. It’s simple, great sounding, and it just works. Spread the sauce all over your drums, or whatever else works! 


Get out of my dreams, and into my car.


• Minimum requirements for Ableton device: Ableton Suite 11.3+

• 1 Ableton effects device with macro controls. (ADG file)

• 52 Ableton device macro presets.

• 100% Royalty-Free.

• Designed in Vancouver, Canada by Subsocial Studios.



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_moveable feast brings a buffet of mouthwatering movements to Ableton with 20 instruments made with over 350 artfully captured samples.


Watch a demo walkthrough of what's inside here:


Paul Boechler and Subsocial Studios present a sample pack and set of Ableton instruments that lets you effortlessly create a feeling of foley that’s hyper-focused on everything that moves. Blurring the lines between foley, sound effects, and music production, this truly is a celebration of all things kinetic.


This release was a long time in the making, and began with a large concrete loading bay filled with different materials, machines, and moving parts. From cloth, plastic, wood, metal, and concrete, to wheels, blades, tools, furniture, and ladders, we buzzed, whooshed, shook, slammed, droned, scraped, thumped, latched, rang, rolled, and spun whatever we could, in as many different ways as we could.


Using 4 different microphone arrays, we were able to record with 4 different sound perspectives, from overhead mono to super wide stereo, to a moving mic setup that followed the movements through the space. We ended up with hours of captures under the guidance of Paul, and it took some time to sort through things and end up with a total of 389 unique sound samples that we felt represented the best moments of movement. Without Paul’s sound capture hardware setups, and his deep experience in the field of sound design for games, these sounds and this celebration of movement would have never happened.


Bringing the sounds into Ableton was no easy task. How would we create something useful that embodied all the different rhythms, textures, pitches, and modulations that real movements bring? We tested out many different approaches, but there was no single creation that could make our aural vision a reality. The answer was the “feast.” Putting our samples into categories of movement types, and then creating 20 different simple-to-use sound design tools was the only way we could bring this amount of unique sound variety and expression of movement that the samples deserved.


Paul Boechler is a longtime senior sound designer at Electronic Arts here in Vancouver, BC, and a good friend of our studios. Paul began his audio journey in the music business, mostly making cool records, but then decided to pursue game audio some time ago. Paul is currently working on the next iteration of the Skate game franchise, but he’s also worked on the FIFA, and the Need For Speed franchises before that. When he’s not tweaking sounds, he enjoys his dog Teddy, coffee, and modular synthesis. In that particular order.


You like to move-it, move-it. Move it.


• Minimum requirements for Ableton devices: Ableton Suite 11.3+

• 389 captured audio samples (680MB)

• 20 Ableton instrument devices with macro controls + effects. (ADG files)

• 200 Ableton device macro presets.

• 1 Ableton 11.3+ Session.

• 96k/24bit .wav sources.

• 100% Royalty-Free.

• Designed in Vancouver, Canada by Paul Boechler & Subsocial Studios.



Connect with us:




_moveable feast brings a buffet of mouthwatering movements to Ableton with 20 instruments made with over 350 artfully captured samples.


Watch what Paul had to say about it here:


Paul Boechler and Subsocial Studios present a sample pack and set of Ableton instruments that lets you effortlessly create a feeling of foley that’s hyper-focused on everything that moves. Blurring the lines between foley, sound effects, and music production, this truly is a celebration of all things kinetic.


This release was a long time in the making, and began with a large concrete loading bay filled with different materials, machines, and moving parts. From cloth, plastic, wood, metal, and concrete, to wheels, blades, tools, furniture, and ladders, we buzzed, whooshed, shook, slammed, droned, scraped, thumped, latched, rang, rolled, and spun whatever we could, in as many different ways as we could.


Using 4 different microphone arrays, we were able to record with 4 different sound perspectives, from overhead mono to super wide stereo, to a moving mic setup that followed the movements through the space. We ended up with hours of captures under the guidance of Paul, and it took some time to sort through things and end up with a total of 389 unique sound samples that we felt represented the best moments of movement. Without Paul’s sound capture hardware setups, and his deep experience in the field of sound design for games, these sounds and this celebration of movement would have never happened.


Bringing the sounds into Ableton was no easy task. How would we create something useful that embodied all the different rhythms, textures, pitches, and modulations that real movements bring? We tested out many different approaches, but there was no single creation that could make our aural vision a reality. The answer was the “feast.” Putting our samples into categories of movement types, and then creating 20 different simple-to-use sound design tools was the only way we could bring this amount of unique sound variety and expression of movement that the samples deserved.


Paul Boechler is a longtime senior sound designer at Electronic Arts here in Vancouver, BC, and a good friend of our studios. Paul began his audio journey in the music business, mostly making cool records, but then decided to pursue game audio some time ago. Paul is currently working on the next iteration of the Skate game franchise, but he’s also worked on the FIFA, and the Need For Speed franchises before that. When he’s not tweaking sounds, he enjoys his dog Teddy, coffee, and modular synthesis. In that particular order.


You like to move-it, move-it. Move it.


• Minimum requirements for Ableton devices: Ableton Suite 11.3+

• 389 captured audio samples (650MB)

• 20 Ableton instrument devices with macro controls + effects. (ADG files)

• 200 Ableton device macro presets.

• 1 Ableton 11.3+ Session.

• 96k/24bit .wav sources.

• 100% Royalty-Free.

• Designed in Vancouver, Canada by Paul Boechler & Subsocial Studios.



Connect with us:

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