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_magic flute makes anyone a music production wunderkind with just 2 slide whistle wav samples that you can orchestrate with precision in 2 Ableton instruments and 64 sound presets.


Slide whistles aren’t exactly the instrument of a musical prodigy, but when we paired one with Ableton, we created a magical arrangement element tool. Risers and drops are something every digital songster needs when the same old transitions just aren’t hitting right. We wanted to create something a little different by using an instrument that’s physically designed to create slides up or down, and then use that as a quirky, but super effective starting point for sound design. After a few rounds of design wizardry, we ended up with our little magic flute device for Ableton.


Add rhythm, stereo movement, saturation, dynamic noise, granulation, and other spectral oddities to your own special potion, or use any one of the 64 preset sound spells and get conjuring your very own musical magic.


“What’s even worse than a flute? - Two flutes!” - Mozart


• Minimum requirements: Ableton Suite 11.3+

• 1 Ableton 11.3+ project.

• 2 Ableton instrument rack devices with 16 macro controls. (ADG file)

• 64 macro sound presets.

• 2 slide whistle WAV samples (10MB)

• 96k/24bit .wav sources.

• 100% Royalty-Free.

• Designed in Vancouver, Canada by Subsocial Studios.


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_planet phatt is a total taste of the 90s for Ableton, with 18 instruments + 598 samples straight from the phattest rack mount instrument of all time.


Ahh, the 1990s, when endless sub-genres of music became cool. Eurodance, big beat, trip-hop, new jack swing, neo-soul, g-funk, happy hardcore, drum & bass, techno, trance - some are still with us today, while some are best forgotten. E-mu Systems’ Planet Phatt sound module was the epitome of the 90s aesthetic and technology. A synth with ROM samples was cool and cheap, and so was this phatt pink rack. Yes, it actually existed, and this was a real thing.


Cody Taylor of Fiend Recordings sampled 18 different patches, including all those classic 90s sampled “stabs” (yeah those ones), plus drums, bass, synths, and keys. After all the phattness was rendered, he ported them into 18 different Ableton instrument devices, and added a little extra phatt for phatt’s sake. The result? Old school phatt meets modern controls and effects.


Did we mention that Cody also made the rad demo song for this?


Feel free to use any of the 598 samples outside of the instruments. Try not to use every single one of the 61 “stabs” in the same song.


Cody is a super phatt producer, songwriter, and studio owner here in Vancouver. He’s also one of the nicest people we know. He probably smiles when he sleeps. Shouts out to Cody for making this collaboration so phatt.


This is the last use of the word, “phatt” in this product description.


• Minimum requirements for Ableton device: Ableton Suite 11.3+

• 18 Ableton instruments with macro controls. (ADG files)

• 180 Ableton device macro presets.

• 1 Ableton 11.3+ Suite Session.

• 598 audio samples (500MB)

• 96k/24bit .wav sources.

• 100% Royalty-Free.

• Designed in Vancouver, Canada by Cody Taylor & Subsocial Studios.



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_moveable feast brings a buffet of mouthwatering movements to Ableton with 20 instruments made with over 350 artfully captured samples.


Watch a demo walkthrough of what's inside here:


Paul Boechler and Subsocial Studios present a sample pack and set of Ableton instruments that lets you effortlessly create a feeling of foley that’s hyper-focused on everything that moves. Blurring the lines between foley, sound effects, and music production, this truly is a celebration of all things kinetic.


This release was a long time in the making, and began with a large concrete loading bay filled with different materials, machines, and moving parts. From cloth, plastic, wood, metal, and concrete, to wheels, blades, tools, furniture, and ladders, we buzzed, whooshed, shook, slammed, droned, scraped, thumped, latched, rang, rolled, and spun whatever we could, in as many different ways as we could.


Using 4 different microphone arrays, we were able to record with 4 different sound perspectives, from overhead mono to super wide stereo, to a moving mic setup that followed the movements through the space. We ended up with hours of captures under the guidance of Paul, and it took some time to sort through things and end up with a total of 389 unique sound samples that we felt represented the best moments of movement. Without Paul’s sound capture hardware setups, and his deep experience in the field of sound design for games, these sounds and this celebration of movement would have never happened.


Bringing the sounds into Ableton was no easy task. How would we create something useful that embodied all the different rhythms, textures, pitches, and modulations that real movements bring? We tested out many different approaches, but there was no single creation that could make our aural vision a reality. The answer was the “feast.” Putting our samples into categories of movement types, and then creating 20 different simple-to-use sound design tools was the only way we could bring this amount of unique sound variety and expression of movement that the samples deserved.


Paul Boechler is a longtime senior sound designer at Electronic Arts here in Vancouver, BC, and a good friend of our studios. Paul began his audio journey in the music business, mostly making cool records, but then decided to pursue game audio some time ago. Paul is currently working on the next iteration of the Skate game franchise, but he’s also worked on the FIFA, and the Need For Speed franchises before that. When he’s not tweaking sounds, he enjoys his dog Teddy, coffee, and modular synthesis. In that particular order.


You like to move-it, move-it. Move it.


• Minimum requirements for Ableton devices: Ableton Suite 11.3+

• 389 captured audio samples (680MB)

• 20 Ableton instrument devices with macro controls + effects. (ADG files)

• 200 Ableton device macro presets.

• 1 Ableton 11.3+ Session.

• 96k/24bit .wav sources.

• 100% Royalty-Free.

• Designed in Vancouver, Canada by Paul Boechler & Subsocial Studios.



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